fireballs, poison, or a "shadow slime" black hole) or to continue fighting with your sword, which temporarily carries the power-up for your previous spell card (ranging from a simple fire sword to a devastating wind generator). While simple at first, especially with the straightforward objectives of early levels (like killing a certain number of enemies), this combination sets up a devilishly gratifying tactical choice every few seconds: you know what power-up you have and how much longer it will last (the seconds tick off onscreen), and you know where the next spell card is (often somewhere
inconvenient and menacing) and what it will do, and you know what you're fighting and how much health and/or time you have to finish the level. This simple, cyclical gameplay makes for a tightly wound clockwork of arcade satisfaction--and hard-to-resist, once-more-unto-the-breach repeat play. We'd love to see improvements--like additional levels, cross-device syncing, and more thoughtful costing of the RPG purchasing--but as it is, Spellsword is a very fun and addictive game. And as an indie game, Spellsword deserves extra praise for leaving out in-app purchases for additional rupees. At a time when Facebook seems to keep adding apps, curating news feeds, and pushing users to connect with as many other users as possible, Alpengeist Jf Font, the blossoming social-sharing app for iOS and Android, is doing just the opposite. It's trying to keep things small and simple. While the idea of social networking on a smaller scale may seem strange, it makes a lot more sense once you get to know Alpengeist Jf Font. With no brand pages, groups, event invitations, or Bejeweled requests to clutter it
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